No Fish To Die
Devlog
- April 23, 2020 by Dillon Becker#development, #lessons, #advice, #pixel art, #difficulty, #gameplay, #postmortemNo Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even realize LDJam was happening until I saw... Continue reading