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No Fish To Die

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Devlog

  • Version 2 Now Available!
    April 24, 2020 by Dillon Becker
    Contrary to what I said in my postmortem devlog yesterday, I decided to go ahead and update the game to lessen its difficulty. Version 2 is now available! And I left version 1 up just in case anyone... Continue reading
  • Postmortem
    April 23, 2020 by Dillon Becker#development, #lessons, #advice, #pixel art, #difficulty, #gameplay, #postmortem
    No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even realize LDJam was happening until I saw... Continue reading
  • My FIRST Ludum Dare Game Jam!
    April 20, 2020 by Dillon Becker#Ludum Dare 46, #Game Jam, #New Game
    I finally participated in a Ludum Dare game jam and it was a blast! I spent the past 54-ish hours now developing No Fish To Die, a puzzle-platformer where you play a secret agent who has to keep a gol... Continue reading
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